Tech Giants is an immersive simulation management game that puts you in the shoes of a pioneering entrepreneur. Starting from 1978, you'll embark on a thrilling journey to build and manage your technology company in the exciting world of the emerging video game industry.

As the visionary leader of your company, you'll face the challenge of creating groundbreaking games and navigating a fiercely competitive global market. Make crucial decisions, hire talented employees to strengthen your development team, and harness their unique skills and expertise to craft innovative and captivating video games. Success will depend on striking the perfect balance between creativity, market trends, and resource management.

In Tech Giants, you'll have the freedom to choose how to distribute your games. You can opt for self-publishing to maintain complete control over your creations or strike deals with renowned publishers known for their extensive reach and effective marketing strategies. Every decision you make will have far-reaching consequences, shaping the trajectory of your company and defining its place in gaming history.

Can you outshine the competition and become a legend in the booming world of video games? The stage is set, and the challenge awaits. Take your place among the legends in Tech Giants.

Please note that this game is currently in development, with more exciting features and details being added to provide you with an unforgettable gaming experience. Also, keep in mind that future versions of the game will expand, allowing you to develop both software and hardware.

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.8 out of 5 stars
(10 total ratings)
AuthorRebellium
GenreSimulation, Strategy
Made withFL Studio, Blender
TagsEconomy, Management, Retro, Sandbox, Tycoon
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

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Tech Giants Windows v0.1.3 14 MB

Development log

Comments

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Idk what issues you have logged to solve, but I sold 50 million copies of a game on a system that sold 200k systems

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Thank you for bringing this to my attention! It’s definitely a bug.

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very lovely and cool game. keeping my eye on it to see future updates. i know u have a lot of ideas to add and it takes time. but it would be nice to give employees a rise to make them work more. keep it up :)

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I’ll keep your suggestion in mind for future versions. Stay tuned!

what will hardware skill be used for, and how do I unlock the "features" area, because it says I don't have the skill. Another thing, add bigger team buildings, and maybe a way to make game consoles. This game is fun, and I can't wait to see what you do with it!

The hardware skill is from an older build of the game. It was an experimental part of the game where it was used to build hardware components such as CPUs and other chips. Unfortunately, that part of the game wasn’t completed and did not make it into version 0.1.x. I guess I forgot to remove it.

You don’t necessarily need these skills when selecting features in the feature area. However, if your team lacks sufficient skills to develop a feature, there will be a development time penalty. So, it’s advisable to have team members with relevant skills by hiring employees who possess them. But keep in mind that it’s not mandatory.

Regarding your other suggestions, they are mostly under development, and it will take some time before they are implemented in the game. I appreciate your patience, and in the meantime, why not follow us to receive updates when newer versions are released?

Quick question i'm trying to make my 8th game but it won't let me Create it iv'e put in the name the platform, features, ui, narrative, graphics, audio, game play, and technology is this a glitch or am I doing something wrong please tell me.

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You aren’t doing anything wrong. I believe it’s a bug. Have you selected 3D graphics? If so, that might be the issue. I suggest selecting either text-based or 2D graphics to develop a game.

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Hi kingsip0, I have just released a patch. I hope it resolves your issue.

Thanks Rebelliu

Rebellium

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It worked btw

hello Rebellium, thanks for keeping the game updated and kepping touch with the community! by the way when do we unlock new research things for consoles?

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Thank you for playing! The community here has been incredibly supportive, and I’m grateful. Research is a part of the next big update that I’m working on. As for the launch of the next update, I hope to release it in May.

Incredible! Thanks!

the game was fun to start with but eventually it gets too easy and my games are selling hundreds of billions. You can set prices ridiculously high and it makes tons of money. I am capped at my team size also. Im also interested which engine is this made with?

The game does not use any game engines. It’s purely coded using web technologies and is essentially a website. It uses Svelte + Typescript for the web version, which is later converted to Windows using Tauri. The primary reason for coding it from scratch was that traditional game engines are not ideally suited for games that are predominantly User Interfaces.

Yea i was wondering if it was a web project because all of the buttons and stuff looked like it that's why i asked. Im interested in making a game like this, how long is the code for the pure logic side of things?

I would estimate that the logic side of the game comprises approximately 3,000 lines of code, while the supporting user interface (UI) accounts for 5,000 lines of code. However, this doesn’t fully capture the entire picture. The complexity of the code varies across different parts of the game. Leveraging web technologies likely saved me around 10,000 lines, and using Svelte, in particular, shaved off another 5,000 lines. Ultimately, the heavy lifting is handled by web browsers and Svelte.

thats interesting, thanks for replying. Maybe ill try to make a with web tech, although i dont know much about svetle and setting up all the buttons and stuff would probably be frustrating with just code

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awesome game hope you make it better :)

also made it to 1 Billion funds with 25 games and in the year 2001

you probably already thought of this, but maybe as the years ago by and you are introduced to new technologies you unlock more genres like horror or romance  other than the ones you already have, idk something like that would be cool   :)

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I don’t want to reveal too much, but I’m currently working on the next major version of the game, which includes a Research Tree with new features and genres. I hope you check it out when that version is released.

I got $1 billion in 1980 with 4 games, by just using an insane amount of advertising

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I like this game! But some things:


- How long does a game keeps on the market? Even when i sell way less, the publishers keep it on sale;

- It said that Orange II was discontinued but I still can create a game for it? Do you plan to end support for the console when it is discontinued or a few more weeks are given to finish the last projects of any competition (Assuming you don't make any games until then);

-  It still is easy to make a lot of money and get on the TOP 10 on the leaderboard. Do you plan to add competitors to produce more games to have competition? Or any other plan?

- Publishers keep games on the market for approximately three months, even if they aren’t generating any sales.

- When a platform is discontinued, game developers can continue creating games for it. Historically, consoles have received new games even after being discontinued for approximately a year. However, you are correct—it’s unusual to see a console that’s discontinued still being an option for game development. Perhaps in future updates, we might remove them or at least indicate that they have been discontinued.

- Certainly! We will introduce more competition. In each version, I adjust the difficulty to strike a balance—some players find it quite easy to make money, while others find it challenging.

Thank you for replying! I'm glad this is being worked on.

I tested and the games are keep beyond 3 months. Did you mean 3 years?

Again, thanks for answering.

Hello ImaginiJM, I just checked: if a game doesn’t generate sales for 4 months, it’s automatically discontinued. However, sometimes the graph appears close to zero sales, and hovering over it reveals the actual value for that month. If the graph consistently shows zero sales for at least 4 months or more, but the game is still sold, it’s likely a bug. I will look into it. Thank you for testing it! 

Really fun game, im officially a company who has over 1B in funds

I think there could be a scoring system,This rating is how satisfied people are with the game right now.Players can change their rating by releasing mods or updates, fixing bugs, making remasters, and more.Seriously, there should be a few messages popping up, otherwise I could have left it here for a long time.You can pop up a few important pieces of information, such as the listing and removal of the game console, or the listing and removal of the game.Be prepared for many unexpected changes as adding new things may lead to many unexpected changes

(A selfish motive: the grading system is ten-point)

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Just tried the new version, and oh my GOD it is so much better. I like the new UI and game concepts, such as adding a new office (15 employees was kinda weird to work with) and better competitiveness (not having all your games in the top ten). I also like the fact that you can't pump out AAA games at the same speed as tiny ones, and the games actually take time to be produced (instead of a few days where you can put out 10-15 AAA games at the exact same time over a week or two and get 100-200 M per week).

With all this being said, the only issue I've run into so far, is lag. I play on chromebook, so obviously it's gonna be super laggy, but after a certain point you can no longer run double speed without the computer crashing. This is a major bottleneck, however I absolutely love every other aspect and new feature added in this version.

I think a big step and new feature you should focus next on is marketing. I know I've been asking for this a lot, and I feel like dick making the suggestion considering this update just got released yesterday, but I do believe it will make it a lot more realistic and interesting.

I can't wait to see what else you'll come up with, as I've been playing it a ton already.

Edit: Also wondering why we still can't self publish games on consoles while other companies can

Also if you have any new playtest versions please send them to me: lambd4836a@gmail.com

(+1)

I’m glad to hear that you enjoyed it! Admittedly, it’s not the most performant version. I made some changes to overcome a browser limitation where performance is throttled for battery optimization. However, in doing so, the game now runs several processes simultaneously, which significantly impacts computer performance. My next focus will be on optimization.

Regarding suggestions or ideas to enhance the game, I absolutely love it when players contribute! If you have any thoughts, please feel free to share them. I’ll prioritize creating marketing mechanics.

As for self-publishing on consoles, I checked, and unfortunately, if the platform only supports cartridge games, self-publishing isn’t an option. This particular aspect of the game dates back to an earlier version I created ages ago. I agree that the publishing mechanics need an update, and I’ll prioritize working on that.

I got an email this morning saying this game has been updated, I tried it and it's really great and could always be better but that's every game. If you want you can contact me on discord: chrisdo28

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Hello, we meet again.This time I mainly want to make a few suggestions.

1.Add marketing to the incident,This will make the game more playable.

2.Can you pop up a few messages while playing to make players feel excited.

3.A global market map can be added to make players more eager to play.

4.Players can make a DIC of a game after making it, instead of making another game.

That's what it is.This is translated by a translator so I don't know whether it is accurate or not. If there is a mistake, please forgive me.

If there is a version analysis, please help to send to this mailbox, I will come to play as soon as I have free time:3054686276@qq.com

(+1)

Hello,

We are grateful for your suggestions and support for our game. Your ideas are clear and great. We will keep them in mind for our future updates. We hope you will playtest the new version when it’s ready.

Thank you very much. If you have a new version to test, please send it to my email.

Also, why are 2 of my games from 1979 still in the top 10 in 1993?

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My 1981 game was still #1 in 2004. Is 60 million copies a hard limit?

Hello! Thank you for your question. The sales of a game are fundamentally tied to the number of console units sold, as each game requires a console to be played. The maximum sales are theoretically capped at the total number of consoles. However, there’s a slight possibility for sales to exceed this limit if owners purchase replacement copies for lost or damaged ones, but such instances are relatively rare.

Fun game but way too easy. I've literally never had to worry about money, my first game already earned over 200K and my second game over a million. And this was with me just clicking a random genre and platform. After that I've been earning millions per game consistently.

You are right, the current version of the game is easy as we were focusing on solidifying the gameplay mechanics rather than adjusting difficulty. We appreciate your feedback and will take it into consideration as we develop future versions of the game.

(+1)

Hello, here I come again.

Do you have any intention to move this game to our national game website?In terms of language, we will have sinicization.

If you have no intention, by the way, it is suitable to quit the Chinese version.

Hello! The game is still in early stages, and we're not planning on adding Chinese support just yet. We hope to include more languages after the full release, but we can't promise anything now. Keep an eye out for updates!

make it a bit more realistic like for instance atari in real life wouldn't instantly lish a small indie game its unrealistic

Certainly, we recognize that we may have simplified the process for the sake of playability, and we acknowledge that in real life, Atari wouldn't instantly publish a small indie game; it's unrealistic. Our goal is to strike a better balance between realism and ease of gameplay in the future.

oh ok can you also add 3d as an option(idk if this is an option last time i checked iwas on 1982)

Thank you for bringing this to our attention. As of the last version, 3D is not currently available as an option in the game. We appreciate your feedback, and we will add it to our to-do list for the next version.

Hello.We meet again.This time I came out to make some suggestions.

1.Can you adapt it to Android?At present, I can only play on Android.

2.I wish I could customize my face.

3.Will there be operations like acquiring companies in the future game?

Right here at the moment.Looking forward to improvement.

Hello! Thank you for your suggestions. We appreciate your interest in our game. We're working on an Android version, but it'll be released after the desktop version. More character customization and company acquisitions are in our plans, though we can't provide a specific release date yet. Follow for updates and improvements!

I like this game very much.But I think the only thing I'm playing with may be the language barrier.And you can package this thing into a program.Because of the network problem, I can't always grasp it.

I completely understand that the language barrier can make gameplay challenging. I appreciate your feedback. We are actively working on a desktop version that will help mitigate network issues and offer a smoother experience. Please stay tuned for updates.

Because I am Chinese, I may not know much about English.And our network in China can't connect to your network smoothly.That's why I came up with the idea of making exe files.And a little hope.I want this program to run on my 32-bit computer.

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This game is fun and cool but i have 3 problems

1. Once you get on beta it gets stuck on it and the number next to the bar just keeps going up

2. It gets annoying after you make a bunch of games because no matter how long you game is out you cant use the discontinue button

3. You cant hire more then 15 people to work for you

If you can just fix these 3 problems this game will be perfect r

(also i just wanted to say that i love this game so much i made a account JUST to comment under this game)

Thank you for your valuable feedback! We truly appreciate your support and enthusiasm for the game. We've taken note of your concerns and will work on addressing these issues in future updates.

nice, but idk what to do with 2.9billion, can you add features like your own advertising campaigns, creating your own consoles, or even electronics. i love this game. xD. u deserve a itch.io follow

(+1)

Thank you for the follow! We're grateful for your support. While we'll definitely consider your feature requests, it's important to note that implementing them may require some time. Rest assured; we're dedicated to enhancing the game. Stay tuned for updates!

(1 edit)

Hello again, sorry for all the ideas and bugs.

Thing 1. You could be able to edit or implement a description for games that you create.

Thing 2. You could add more genres like, horror, casual, and indie. You could also allow more genres to be added to one game.

Thing 3. You could allow for if you have, say, 100m you could buy a headquarters so you can have more employees.

Thing 4. You could make money something you need to spend, instead of just a thing that sits around.

Thing 5. Please add music.

Thing 6. Opponent games get released before their console is even made by up to 5 years.

Thing 7. Still getting the problem that destroys my revenue, exactly at the 1 hour mark, tried using other consoles to get revenue, nope, didn’t work, even tried different genres, still didn’t work. Please fix that.

Hello,

Thank you for your valuable feedback and suggestions. We appreciate your dedication to helping us improve the game. I want to assure you that Points 1 to 6 are already on our to-do list, and we're actively working on implementing these features to enhance your gaming experience.

Regarding Point 7, we understand the frustration you've been experiencing. We apologize for any inconvenience this has caused you. To address this problem effectively, we need your assistance.

Unfortunately, identifying the root cause of this bug can be challenging without specific data and save files. To help us pinpoint the issue, we kindly request that you export the problematic save file. Here are the steps to do it:

  1. Go to the main menu.
  2. Navigate to the load game panel.
  3. Select the save file that's causing the problem.
  4. Choose the option to export the save file.
  5. Send the exported save file to this email address: [ahmad.alaa.rebellium@gmail.com].

Your contribution in sharing the save file will greatly assist us in diagnosing and resolving this issue. We are actively working on improving our bug reporting system, but for now, this method will help us get closer to a solution.

sorry for responding so late, I did not save it so the file is gone, but I can play again and get to that point, I will come back to you after I do all of that.

When you reach the 50-55 minute mark, save and then export the game. After doing that, delete the autosave and re-import the game. This fixed it for me. I think it's creating too many memory packets, because it looks like it doesn't know how to actually sell the games lol.

That's indeed an interesting workaround for the bug. It seems like a clever way to manage the game's memory usage. However, the save files grow exponentially, especially as the game progresses. I'm working on a fix to address this issue. Thanks for sharing your solution!

The other problem you might be having is that the game sales are limited to the number of sales a console has. The way around this is to just pump out games that make less money but make a ton of them.

Hey Dev,

Firstly, the good, awesome game. Found it and just decided to give it a try and here I am 6 hours later lol. The main bug that has been bugging me (no pun intended lol) is that the games only reach beta and never fully develop.

Other than that though, awesome game. Keep up the great work!!

Thanks for playing! I'll investigate the bug and work on a fix. Appreciate your support!

Fastest reply by a dev that I’ve had lol.

I also had two other ideas (once this is more developed obviously). The first is the feature of Marketing a game while creating it as the funds you make off the games don't really have a place to go as there isn't anything to spend them on.
The second idea was adding something later which would allow you to create your own Console. This would also tie into the aspect of something to spend your money on, as well as adding a different side of the game, making it more true to its name; Tech Giants.

I know this is a lot to ask and you probably already have your hands full with bugs and features of your own that you've thought of, so I wouldn't really expect them to be implemented any time soon, but I think that once you've gotten into the later stages of development they will be very interesting and something you should try.

I would offer to help with development and programming of features and stuff, but I have my hands full with school and my coding skills are also quite rusty so I don't know how much help I would be lol.

Sorry for the essay 😂😂

Thank you for your thoughtful ideas and willingness to help! We appreciate your input and hope to implement your suggestions as we progress in development.

hello I’m back, I’d like to say that this newer version blew me away, first, there is way more to do, second, more years, finally, better graphics. There is some things I would like to point out, at the hour point of me playing the game, all of my games started failing, I checked if it was me but I was doing basically everything I could to keep up my earnings, so that was annoying. I think that you should add a notification bar for whenever a console gets to first place or if you start failing, you could also add more excitement cause making the same game over and over again can get pretty boring, so maybe you could add updates to games or something like that. Also it would be nice if you added more description to the games in the info area. I know this is a lot to ask but I would be happy for anything on this list to happen! Thanks!

oh! And I forgot, the description ‘From 1978 to 1985’ should be changed.

Thank you for catching that! I appreciate it.

yw

You mentioned that your games started failing unexpectedly. This could be due to a bug in the game or, in cases where you've partnered with a publisher, they might make the decision to either continue selling copies or halt production. While this is the intended behavior, it's clear that a notification system is needed to keep players informed about such changes. I agree with your suggestion about adding notifications for these events.

Regarding the idea of adding updates to games, I've been considering a feature that would allow players to create sequels or expand existing game franchises. It's a more complex mechanic, but I'm definitely planning to incorporate it in a future update to add depth and variety to the gameplay.

I'm truly grateful for your feedback; it's invaluable in helping to improve the game. If you have any other suggestions or ideas, please don't hesitate to share them. Your input is highly appreciated as we continue to enhance the gaming experience.

Love it! It would be cool if you could add more years or at least add an option to continue on forever more, besides that, I love the game, and I hope it well!

Thank you for your feedback! We appreciate your input and will consider your suggestions for future updates. Stay tuned!

logged in on a work PC just to say that this is an amazing framework, all is left is to make it a game

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Thank you so much for your kind words! We genuinely appreciate you taking the time to share your thoughts with us.

thank YOU so much

when will the feature of hiring employees be made?

Hi, I hope to introduce that feature in the upcoming versions. maybe at version 0.1.0 but it will be a while till we get there. please consider following on itch to get notified when a new version lands.

Hey there is a bug where if I speed up the game it works then slows down really slow.  I just have to set it back to normal speed then fast speed but I have to do this like every thirty seconds.

Hi, I appreciate your feedback. I will attempt to fix it in the next version.

(+1)

Super game

I like this game, there's just one game-breaking bug I've found. None of my games are getting any sales. And I don't mean they just aren't doing well, none of them have gotten even one sale. Please fix this!

Hi, wow that does not look good. I have encountered a similar bug. I wonder if it’s related 🤔. Thank you for letting me know. I will look into it.

Hello again, I made some changes in the game. Could you please check out the new version to find out if the bug is fixed or not.

(+1)

Played a bit of the game. It has some serious potential!

(+1)

Hey Dev, I tried your game and it is cool but I have a suggestion. Even while using the Fast-forward option, the development is still too slow so It would be nice to have something like the "Ultra Fast-forward".

 :)

Thank you for your feedback. We have sped up the Development progress. Hopefully the changes will land in the next update.